
from Cube.map import QMemberType

uiString = {

# MainMenuFrame
"Single Player":"Single Player",
"Network":"Network",
"Configure":"Configure",
"Creator":"Creator",
"Exit":"Exit",

# SinglePlayerGameMenuFrame
"New Game":"New Game",
"Load Game":"Load Game",
"Replay":"Replay",
"Back":"Back",

# ConfigureMenuFrame
"UP":"UP",
"LEFT":"LEFT",
"RIGHT":"RIGHT",
"FIRE":"FIRE",
"Default":"Default",
"Save":"Save",
#"Back":"Back",

# Creator
#"Back":"Back",

# GamePauseMenuFrame
"Continue":"Continue",
#"Configure":"Configure"
"Restart":"Restart",
"Main Menu":"Main Menu",
#"Exit":"Exit",

# GameOverMenuFrame
"Clear":"Clear",
"Game Over":"Game Over",
"sec":"sec",
"Back to Menu":"Back to Menu",
#"Restart":"Restart",

# LoginFrame
"Nickname":"Nickname",
"Create a Game":"Create a Game",
"Join to":"Join to",
"Login":"Login",
#"Back":"Back",
"Please enter your nickname":"Please enter your nickname",
"is a reserved word":" is a reserved word",
"Please enter host's ip address":"Please enter host's ip address",
"Can not establish link":"Can not establish link",

# GameLobby
"Start Game":"Start Game",
"Quit":"Quit",
"has joined":" has joined.",
"has leaved":" has leaved.",
# member type in member list
QMemberType.COMPUTER:QMemberType.COMPUTER,
QMemberType.OPEN:QMemberType.OPEN,
QMemberType.CLOSE:QMemberType.CLOSE,
'Oops! I has been kicked':'Oops! I has been kicked',
"Server has leaved":"Server has leaved",
"Can not find map - ":"Can not find map - ",
"Start the game after 3 sec...":"Start the game after 3 sec...",


}

uiStringScale = {
"Big": (0.08,0.07),
"Medium": (0.07,0.06),
"Small": (0.06,0.05),
}
